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Cake day: August 2nd, 2024

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  • There was another actual event at the end of Burning Crusade with similar mechanics to this. Plagued grain barrels spawned in cities, and players who interacted with them would die and spawn as an infected zombie. They were able to attack other players and spread the infection in doing so. My memory is pretty hazy since it happened so long ago, but in Shattrath (a high level neutral city), the zombies weren’t able to be attacked (probably due to pvp flags being forced off within the city limits), but in the faction cities, they were. This led to mobs of zombies roving around in Shattrath, pouncing on any unfortunate player they could find, where players in the faction cities formed subjugation squads and would patrol around, exterminating any zombies in sight.

    Something else interesting was zombies gained access to another language (Zombie), and since Shattrath accommodated both player factions, you were able to speak to zombified members of the opposing faction.




  • Skyrim.

    I tried it for 25ish hours with around 30 mods, mostly QoL stuff with a few other tweaks thrown in. I don’t like 1st person melee combat (and the 3rd person camera sucks), so I went magic. I had a magic overhaul mod, but the best spell I found was just double fireball. Every time I tried other spells, I would think “this kinda works, I guess, or I could just kill them with double fireball.” Combat got pretty boring, since every engagement boiled down to double fireball until out of mana, then use bow and arrow until everything was dead.

    Side note: I evidently was bitten by a vampire at some point and didn’t realize I had turned into one myself until several hours later when I received the message that my vampire powers had been fully realized. I was confused as to why guards kept asking me if I was sick and commenting on how I looked so pale.










  • “Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.

    Ok, this is even more heartbreaking now. I loved the concept of Anthem and had a fair bit of fun with the game in its current (prior to shutdown) state and was hopeful that the “Next” project would overhaul it into something great. I still don’t blame EA for their decisions in this case; Bioware fucked around for way too long during development and the overhaul project was most likely seen as too little, too late… or too expensive.