I was browsing on system76’s offering to see what PCs they have and noticed that they have an ARM Computer that apparently faster than the fastest Apple Mac but for cheaper (Based), but I’m wondering, how well does ARM computers game on linux with proton, it is very expensive to me atm and I can’t afford it, but maybe in the future I could consider it to be my first desktop as I always been using laptops, obviously gaming isn’t like the main priority as I would like a workstation to do heavy work such as blender and stuff and perhaps put gentoo on it in the future (if its supported) but I would like to game on the side when I’m winding down that’s all, so can it game well?
512gb of ram you say? That’s legendary 3rd chrome tab territory.
LMAO
Unfortunately the single core speed of arm chips is not fabulous, that’s what is mainly required for good performance in most games. You’re best off going with a r traditionally supported cpu for now. The revolution will come (and it’ll most likely be RISC).
Yes, but not many games run on ARM natively.
Box64 helps a lot with ARM compatibility, but yes less compatible than a comparable 3.2k gaming PC on x86
At least my game engine, PixelPerfectEngine, is being tested on the Raspberry Pi 400, so a stronger hardware with Linux shouldn’t be an obstacle, but that engine isn’t made for that kind of spectacle if you can decode its name.
I think Jeff Geerling made a video trying to game on a similar arm system with mixed results. I’m sure it would work, since you can game on a Raspberry Pi using Box86/64, just probably not too well for the money
Why has it got 40Tb of storage? What’s this for
Says “up to”. It will probably come with 2TB, but they are happy to put in more if you want to pay for extra. But 40TB is when they start to refuse your unreasonable requests.
Presumably the price that they’re quoting is for everything to be maxed out then. Seems like a really odd way of doing it.
With one of these Altra CPUs (Q64-22), I can compile the Linux kernel (defconfig aarch64 with modules on GCC 15.1) in 3m8s with
-j64
. Really great for compiling, and much lower power draw than any x86 system with a comparable core count. Idles at 68W full system power, pulls 130W when all cores are under full load. Pulling out some of my 4 RAM sticks can drive that down a lot more than you’d expect for just RAM. lm_sensors claims the “CPU Power” is 16W and 56W in those two situations.Should be awful for gaming. It’s possible to run x86 things with emulation, sure, but performance (especially single-thread) suffers a lot. I run a few containers where the performance hit really doesn’t matter through qemu.
Ampere has a weird PCIe bug that results in either outright incompatibility or a video output filled with strange artifacts/distortion for the vast majority of GPUs, with the known good selection that aren’t bugged being only a few select Nvidia ones. I don’t happen to have any of those Nvidia cards but this workstation includes one. Other non-GPU PCIe things like NICs, NVMe, and SAS storage controllers work great, with tons of PCIe lanes.
Should be awful for gaming. It’s possible to run x86 things with emulation, sure, but performance (especially single-thread)
Most modern software (games excluded), is dynamically compiled. This means that it’s not all one “bundle” that runs, but rather a binary that calls reusable pieces of code, “libraries” from the binary itself. Wine is dynamically compiled.
What makes modern x86 to arm translators special, is that the x86 binary, like an x86 version of wine, can call upon the arm versions of the libraries it uses — like graphic drivers. It’s because of this that the people on r/emulationonandroid managed to play GTA 5 with 30 fps via the computer version. There definitely is overhead, but it’s not that much, and a beefy machine like this could absolutely handle it.
https://moonpiedumplings.github.io/blog/scale-22/#exhibition-hall
The Facebook/Meta table had a booth where they had an ARM macbook that was running steam and they were installing games on it.
Checkout Jeff geerling on YT, I think he did a review on this or something very similar.
he didn’t go indepth unfortunately
If I paid so much money it better game the shit out of games. But I honestly doubt ARM can with the overhead of emulation. And they don’t even specify what kind of nvidia graphics it has. This tells me that the system isn’t really meant to be used for gaming.
ut I honestly doubt ARM can with the overhead of emulation
Most modern software (games excluded), is dynamically compiled. This means that it’s not all one “bundle” that runs, but rather a binary that calls reusable pieces of code, “libraries” from the binary itself. Wine is dynamically compiled.
What makes modern x86 to arm translators special, is that the x86 binary, like an x86 version of wine, can call upon the arm versions of the libraries it uses — like graphic drivers. It’s because of this that the people on r/emulationonandroid managed to play GTA 5 with 30 fps via the computer version. There definitely is overhead, but it’s not that much, and a beefy machine like this could absolutely handle it.
https://moonpiedumplings.github.io/blog/scale-22/#exhibition-hall
The Facebook/Meta table had a booth where they had an ARM macbook that was running steam and they were installing games on it.