Quick question about the overwrite passes: is it overwritten with random numbers or is there a sequence of passes?
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Cake day: February 13th, 2024
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Is there a benefit from this over the inbuilt Secure Erase functionality in most SSDs/NVMEs? To my knowledge, it instantly dumps the current from all cells, emptying the data on it.
Furthermore, another issue with SSDs/NVMEs is that it automatically excludes bad blocks, meaning that classic read/write operations can’t even reach those blocks anyways. Theoretically that feature could also be used against you to preserve the data on the disk by marking all blocks as bad, rendering them as inaccessible by the file system.
Of course there’s also the issue of Secure Erase not being implemented properly in some drives, leading to the bad blocks not being touched by the hardware chip during that procedure.
I think it can be both. However they are no justification as to why one should buy and like a game they clearly won’t like for various reasons. Even more, trying to “fix” a game can alter the game’s impact on the player. There’s a reason why roguelikes/roguelites are so hard, and taking away the difficulty will lessen the experience. That’s why most people also, for example, won’t use cheating tools for their single player games apart from screwing around.