While you’re right, this normalization may take upwards of a year. This manufacturing is not easy to set up and if the manufacturers see this as a one time purchase, they may also decide not to scale up production. After all, they just started making 2-3x on existing products.
- 0 Posts
- 4 Comments
Joined 3 years ago
Cake day: July 2nd, 2023
You are not logged in. If you use a Fediverse account that is able to follow users, you can follow this user.
Brownboy13@lemmy.worldto
Games@lemmy.world•Hades II | Review Thread (93/100 OpenCritic)English
0·6 months agoI just hope I can
Tap for spoiler
pet the damn dog
Brownboy13@lemmy.worldto
politics @lemmy.world•House speaker starts August recess early to avoid Jeffrey Epstein votes
0·8 months agodeleted by creator
Brownboy13@lemmy.worldto
memes@lemmy.world•Designers Be Like… Funny Memes About Graphic Design
0·8 months agoAs a front-end dev, I disagree. You can make something optimized for utility from multiple perspectives. It might be for power users or for the ability to see as much data in one place, or even to change and configure as many things as possible. But these approaches don’t necessarily make it user friendly. Sometimes the most usable flow requires deoptimization.
Have you seen the old SAP UIs? Lots of utility. Complicated as hell usability.
For me, intend to dislike pure roguelikes because of the lack of meta progression. I tend to get a limited amount of time to play, so I don’t like games that require a time sink to get enjoyment. And as I get older I’m getting less ‘gud’ at games too. This is the reason I avoid almost all multiplayer, most grindy single player (ubisoft) and pretty much all soulslikes.
I like the feedback loop of the game getting easier without me necessarily having to do the heavy lifting of getting better. And it doesn’t have to be straight upgrades. Hades with its weapons is mostly sidegrades, and those are fun too.