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2 years agoFirst one is Waking The Cadaver. Second one is xAxVxLxExGxBxMxAxOxFxFxFxAxSxSxSxSxIxTxIxMxIxWxOxAxMxNxDxUxTxRxOxAxBxCxWxAxPxWxAxExIxIxPxPxOxHxFxFxFx.
NON·SERVIAM


First one is Waking The Cadaver. Second one is xAxVxLxExGxBxMxAxOxFxFxFxAxSxSxSxSxIxTxIxMxIxWxOxAxMxNxDxUxTxRxOxAxBxCxWxAxPxWxAxExIxIxPxPxOxHxFxFxFx.


God I hate Nintendo, I hate them so goddamn much it’s impossible to find words to express myself.


I’ve always found it both weird and ironic that GrapheneOS is only available for Pixel phones when the whole principle of the project is basically “we don’t trust Google”.
There’s this concept in game design called game flow, which in simple terms is essentially what happens when a game is both engaging and challenging at just the right amounts to the point where you get immersed in the experience. You can’t have good flow without both some challenge and reward.
That’s why games that are too simple and/or easy are boring. I feel like that’s a very fine line you have to walk if you want to make a “cozy” game. How relaxing is relaxing enough without being boring? You need a minimum of challenge and stakes, because that’s makes good games good.