

Got any recommendations for interesting procedurally generated games? I’ve hated them since the days of Hack// and Diablo 4.


Got any recommendations for interesting procedurally generated games? I’ve hated them since the days of Hack// and Diablo 4.


Ok, I’m intrigued. Any recommendations? I’d love to play ones where progression comes from learning about the game.


I very much dislike roguelikes. It always feels patronizing: aww too bad, if you were good enough you actually could have beaten the game, but let’s make it just a little easier. Then it takes so many runs to make an appreciable difference in my abilities or skills that it feels worse than grinding in an RPG (especially because at least with grinding I know I’m going to make progress…I actually might not make any difference with several failed runs).
I also think it’s lazy programming. The game is actually only an hour long or less but you get more time out of it because you need to repeat. Add the fact that roguelikes are almost exclusively procedurally generated and it just feels like a cash grab.
The ONLY roguelike I’ve played any appreciable amount is Hades, and I keep putting it down after a few hours of playtime to pick it up months later. They at least have a lot of interesting dialogue and some element of story but it’s not enough to keep me hooked.


OMG I love this and am stealing this.


You know how a wool sweater can felt? It shrinks and loses it’s ability to stretch? That’s the same principle. By stabbing the wool you are actually getting the individual hairs to lock together because they have scales. The needle you use is actually not just any needle but it is designed to create as much disorder and compression as possible (so typically it’s actually 3 or more needles).


This is actually a problem in scientific note taking and the very simple rule is you write all notes in pen and if you are needing to remove text you only use a single line to cross it out. That way if someone scribbles out the words/data you know it was tampered with as opposed to modified by the original writer. It also helps to put your initials on every edit and sign the end of the page, as well as have a witness sign the end of the page (but that may be excessive in your case). Also use only bound notebooks with numbered pages that are obvious if a page has been removed.
I loved the Necrodancer Zelda game so I picked up Crypt but haven’t played it yet. This is a good kick in the butt to actually try it out.