I totally agree with the exception of the music. I know what you mean because there is minimal music in the “open world” parts of the game, but the actual songs made for the actually interesting places are bangers.
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I agree, but I would go beyond just “a game I don’t like” to a much more controversial “this game is actually terribly designed”.
Because of the way it’s designed it’s possible to randomly end up with a completely awful experience that ruins its “one time” playability for forever. I know this because it’s what happened to me. In my very first time out I ended up at like a 70% progression point to the final answer. Not because I’m “smart” or “good” mind you, I just got “lucky”. But it’s not actually lucky, because it now means 70% of the game is useless to me. It won’t help me get closer to the answer and it will (very frustratingly) take me back to where I’ve already been.
I think most people would counter saying the world itself is interesting/worth exploring on its own. But in one run I didn’t at all become engaged with the world itself (which is very reasonable). Certainly not enough to give a fuck about trying to go out and learn about it for its own sake. If it had taken me more runs to actually make progress then maybe I would’ve become engaged tangentially while working towards my goals. But alas. And FWIW, I did more than one run. I think overall I played the game for 3ish hours before getting fed up with going in circles.
If random chance can render most of your game not worth exploring, that’s bad design. Flat out.
aliceblossom@lemmy.worldto
Selfhosted@lemmy.world•Why is self-hosted voice chat so hard?English
1·2 months agoNope, youre right, playbook is the right term. Got it mixed up with chef.
aliceblossom@lemmy.worldto
Selfhosted@lemmy.world•Why is self-hosted voice chat so hard?English
21·2 months agoSince no one has mentioned it yet -
If you haven’t tried setting Synapse up with the ansible playbook you should. It’s almost push-button and has 1:1 voice calls by default. Setting up group voice from there is a bit challenging, but the playbook has a section for it as well if you’re willing to try.
Edit: cookbook - > playbook
The key phrase is “amortization schedule”. It’s bullshit and for collusory reasons no banks compete on it, they all use the same one.
aliceblossom@lemmy.worldto
News@lemmy.world•UFC star absolutely torches idea of "Hunger Games" fight at The White House
0·5 months agoHell yeah Royval! Was already a fan, now I’m a bigger fan.
aliceblossom@lemmy.worldto
Games@lemmy.world•What are your favorite games from a worldbuilding standpoint?English
0·5 months agoSignalis
aliceblossom@lemmy.worldto
Games@lemmy.world•Why do some gamers invert their controls? Scientists now have answers, but they’re not what you thinkEnglish
0·7 months agoI think the core of this dispute is the intuition of each person of what exactly they’re moving and how they’re moving it.
Like I have never once considered, until just now by reading your comment, that the stick could controlling my characters head. I’ve always intuitively thought that I’m controlling “the point in space that my character is looking at.”
Changing this makes one way make more sense than the other. Like, despite my preference for non inversion, I would fully concede that if I were to imagine the stick controlling the head directly that inversion makes plenty of sense.
aliceblossom@lemmy.worldto
Linux@lemmy.ml•WinBoat is a new Linux app to run Windows apps with "seamless integration"
0·7 months agoI’m with you. I love paint.net. For me it’s not even necessarily the feature set, but the fact that it starts up instantly unlike others. Most of the time I’m using it to make a quick meme and having to wait for something like GIMP to open makes me feel like it’s not worth making.

Sorry, it’s been years and I don’t really remember any details. I just picked somewhere that looked interesting found out some info. Then in subsequent runs I opted to head in different directions and they kept revealing information that pointed me back to where I had been the first time.