Not canadian I just thought this instance is cool

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Joined 8 months ago
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Cake day: August 10th, 2025

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  • I love elite: dangerous and there’s still so much I haven’t done but it’s all as deep as a puddle, after 300 hours it started to get boring. (makes sense) I planned to take a break and come back to it but then they tried to add p2w microtransactions (they went back on it from backlash) and now the company behind it has replaced the ceo who cared about the game with a marketing guy and that’s made me lose interest in it entirely.


  • It’s linear in the same way a sony/ubisoft open world is where there is a single main path but there is a massive quanitity of side content as well. The main difference between bg3 and AAA open worlds is that the side content is better than the average ubisoft side content and the main path can take different routes in different playthroughs.




  • arudesalad@piefed.catomemes@lemmy.worlddECeNtRaLiZed
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    5 months ago

    Didn’t they start using cloudflare to protect against constant ddos attacks causing downtime? Out of both options, having downtime from external servers failing is less of a headache to the admins (they are volunteers, this is the most important factor) than having downtime from internal servers failing.




  • If you can still use a mouse well, grand strategy games can be played with one hand. Despite all the (deserved) criticism they get, paradox games are a lot of fun. (and their modern ones even feel like a full game without having to buy any dlc) They can be a bit difficult to keep up with without a keyboard though so play on lower speeds.

    If you are more concious about who you give your money to, endless legend 2 is a 4x published by hooded horse that is very good (think civ but fantasy) and since it is turn based it is a lot easier to play with just a mouse.







  • As someone looking in from the outside, the problem is with the way UE5 markets itself, (people using UE5 can correct me). The appeal of UE5 is that it does all the boring stuff for you. For example, instead of buying a good light system off of your engine’s marketplace or making your own you can just use lumen. Any system marketed as something you can “just use” is going to get implemented wrong because its appeal is supposed to be that it is low effort.

    ^(no shame to devs that do think like this, game development is hard and having solutions like this just gives more time to make the game you want)^

    But it does make sense that it can be used correctly, UE5 is way to mainstream for it to be built on systems that never work.