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Joined 3 years ago
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Cake day: July 26th, 2023

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  • I don’t, because I find that as soon as I do, the game feels permanently pointless. It’s like grinding to get some random chance item, and then someone gives you a magic menu enabling you to just put any items you want in your inventory whenever you want. Items mentally become zero value. And then any game mechanics built around scarcity and the intended emotional impact of that scarcity become permanently meaningless too.

    It’s pulling back the curtain. You can’t unsee what’s going on back there. Any further interaction with the game just leaves me feeling “this is just a video game, the rules are pointless and with that menu I can get it to do whatever”. Even partial cheats, like infinite ammo with no reloading needed, break the illusion for me permanently and leave further gameplay even without cheats feeling unsatisfying and pointless.

    For me, it’s rare that a game can survive its mechanics or overall gameplay loop being destroyed by cheats when those are what make games…games. You’re left with either a creative mode sandbox, or a movie, neither of which I care for in a video game format.








  • The problem they describe will self-correct; the “market” will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:

    New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they’ll be fewer and further between.

    Mid-budget AA games not in a niche will disappear. You’ll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won’t be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They’ll either be bare budget / indie or mega budget.

    You’ll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don’t get recurring revenue from live service games.

    Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.

    Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.





  • Anti-immigrant sentiment in the US has been a thing for hundreds of years. It was commonly called “nativism”. Consider watching Scorcese’s “Gangs of New York” for a (fictionally dramatized) depiction of it in times past.

    As for why mass deportations are possible today - - until the late 1800s, immigration to the US was essentially unregulated. The Chinese Exclusion Act and later systems of quotas and literacy tests introduced around the turn of the 20th century instituted the first national immigration policies.

    I frankly don’t find it unfair or unreasonable that the US government’s executive branch has chosen to enforce existing immigration laws for political gain. Americans should change their immigration laws if they get upset when they’re actually enforced. If anything, the executive branch was utterly failing to enforce laws that representatives had placed and kept on the books for a long time. If you want more immigrants, make it easy and legal to receive more immigrants without tests, long wait periods, or country of origin quotas.