

I mean preppers try to be as self sufficient as they can. Hosting your own stuff is similar to that, so yeah, I guess.
My outage was when the internet to my house was intermittent, not when AWS went down


I mean preppers try to be as self sufficient as they can. Hosting your own stuff is similar to that, so yeah, I guess.
My outage was when the internet to my house was intermittent, not when AWS went down


I do know all of this, it’s just dedicated hardware for a step we’re currently simulating in shaders. Dedicated hardware that if I’m not mistaken exists on NVIDIA graphics cards already.
That’s an added capability, not a rethinking. But it will enable raytracing in a way that is far less expensive.


Yeah, not sure if “use upscaling, raytracing and compress a little more” counts as “rethinking”


PS5 is supposedly no longer sold at a loss.
That said, the margin per console is probably not good enough for their required profit growth, hence this.


Alright, so I have had Jellyfin installed for years now, but my primary issue is that most devices myself or my users use lack official, readily-available clients. For example, the Samsung TV app is a developer mode install. Last I looked, nobody has put a build into the store.
I really want to use Jellyfin, but I feel like my users simply can’t. I’m interested in others’ experiences here that could help.
Both Valve and Epic are private companies and thus have a bit more of a say over what they do than public companies would. Sweeney actually just answers to himself, and I mean that pejoratively, otherwise he would have invested in EGS more to compete with Steam and focused more on Unreal Engine’s near-monopoly in the AAA space.
Instead, he focused on “owning” the metaverse, and courting crypto. If I were a shareholder, I would say he wasn’t acting in my best interests.