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Joined 7 months ago
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Cake day: September 20th, 2025

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  • Yeah, there’s a version of using AI to help with coding that’s more along the lines of cobbling together pieces from tutorials to figure out how to do something and making it fit your needs rather than just straight up asking for code and blindly adding it. It’s obviously not going to be as good as code from someone experienced who’s managed to internalize the relevant documentaion, but it’s at least informed by a human who understands what it’s doing




  • Street Fighter did have a bit of a weird naming thing where we were all like “when is one of these going to be called 3?”, but those are all different games on different cartridges. Same with MK3 versus Ultimate MK3. Like, yeah, they’ve got a lot of the same bones but they didn’t release one broken, update it for 10 years and then never release anything else.

    The SF2 situation wouldn’t happen in the same way today because those would all be DLCs or updates. Or like, paid alternate skins and new characters.


  • Do you know how many Street Fighter and Mortal Kombat games we had in the 90s?

    Before the current era of endless updates, games had to be ready to go when they shipped. If it was broken, they’d delay and fix the worst issues. Early iterations of a series tended to be a little more feature-light than later iterations, but that’s how you ended up with multiple installments per decade.

    Compare this with the modern model where it’s half expected that games will be broken on release and it’s all but unheard of to get a sequel within a few years.

    Having lived in both environments, the old system had way better results. Without it we wouldn’t have some of the well developed genres we do today.

    Imagine if instead of making piles of DLC and remasters Bethesda had just started working on Elder Scrolls VI right after Skyrim. We’d probably be on like VIII by now. Instead they went from horse armor to rereleasing everything they’ve ever made, with a shitty MMO in between.



  • Honestly I think this is where the industry is falling flat. Games used to be a thing where they’d put one out and once it was out that was it. They didn’t spend the next 10 years adding features, that’s what a new game was for.

    I don’t think a world where a company like Square releases dozens of great games in a decade can coexist with the model of continuing to add features to a game that’s already out. Personally, I’d rather see the evolution of an idea across several iterations than a constant replacement of parts.

    It used to be if you liked a game you could see what led to it by playing earlier games in the series. Now those games seldom exist and instead you have the most recent version of one game and no access to any previous version.



  • This is legit. I remember playing Soul Calibur 3 I think on PS2 pretty regularly with a couple of friends. One of them owned the game and would stomp us until I asked to borrow it for a while so the other two of us could get good. A few weeks later I was doing bomb and air grab loops with Taki and we were pretty evenly matched, while other friends who would play occasionally were pretty easy to beat. There was no big competitive online play, we got better by figuring out how to counter each other because we had similar amounts of experience with the game.

    I’m not sure how you replicate that experience with randos.






  • Early access can be great. DayZ spent years in early access and was at the time an incredibly fun janky experience that myself and a lot of other players have fond, chaotic memories of. It’s neat to see how far it came, and the game that exists today wouldn’t be here without that process. Those memories of exploding legs and invisible zombies are worth something.

    If you absolutely must have a finished game when you spend money, don’t pay for early access. Nobody’s forcing it on you. But for those who like the look of a project and want to help get it off the ground while also getting to participate in its early stages, it can be rewarding.

    And yeah, there are going to be games that flop in early access, but there are also plenty of games that flop on official release. I’d take some unique and interesting jank over something polished but boring and uninspired any day.