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Joined 9 months ago
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Cake day: July 16th, 2025

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  • Lol, seek help from whom exactly? Medical professionals in the US are pretty much required to report any individual which may pose a danger to themselves or others to the police. And the US police pretty much shoots first and sprinkles some evidence later.

    Who exactly do you think is going to help people who are being radicalized by the complete breakdown of the services meant to help them?

    You say “seek help” as if there’s still something there to give it. And even if there was, can one even afford help anymore?










  • I don’t remember, but it was one of those yellow cartridges the size of your palm. I think they were knockoffs. Can’t say for sure.

    It was a side-scrolling fighting game with tiny martial arts dudes. It could be played co-op. I think the bald character was overpowered, or I just felt like he was.
    It was either a tournament style, attacking a rival dojo or both. Or something else.

    I liked the cool art on the cartridge.



  • Earlier these few months, an article popped up educating indie devs on how to attract a publisher and it basically boiled down to “appeal to their money-grubbing soulless husks”, because investors don’t care about games, they care about making profit out of an investment.

    But it defended this kind of practice because profiteers care about results. They want a game to be successful, because it makes them money. However, they’ll also cut their losses early if it doesn’t look good.
    Developers on the other hand just want to express their creative vision, even if this might bring them to ruin.
    And it’s this cooperation between realism and idealistic, when done properly, that brings out the greatness of a game. Or so they said.

    Unfortunately, a lot of the decision makers involved are idiots who fail to understand the need for balance between the costs of production and unhinged desire for success, artistic or material.

    Kingdoms of Amalur failed because the people in charge spent their money like crazy on comfort and knickknacks.

    Concord failed because the publisher threw a large sack of money at the devs and then fucked right off without a care in the world, leaving a bunch of headless chickens to run around it with no purpose or direction.

    New World failed because it was a project run by scammers looking to scam investors (or so I’ve been told).

    Highguard failed because the owner was dumb. And probably still is. Also, Tencent was their silent investor, who pulled out when shit went sideways.

    Indeed, the formula for a good game doesn’t guarantee success. Even the best of games will fail if the conditions allow it. Yet, for those who simply do not give damn about what they’re making, their carelessness will make damn sure they guarantee its failure.




  • lath@piefed.socialtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    The loudest are often the weakest. I’m averagely sure there was a (biased) study made back when it was popular which suggested many of the most intense participants of an online community barely participate in the activity itself and are instead more interested in projecting themselves as leaders or a person of influence in order to dictate or direct actions and narratives.