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Joined 2 months ago
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Cake day: January 9th, 2026

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  • They had way too much ambition, which was beyond name and brand change. They had or planned changes in functionality and features as well. What I suggest is, a simple name and brand change. They just need to create a patch that is always patching after a new version of GIMP, without further ambition.







  • I argue that GIMP is for image creation too. It does even better job at this, depending on what type of work you are doing. I don’t like to create pixel (as in retro gaming) graphics in Krita. I am not talented at all, but I can judge the workflow I think. That was just an example off course. We all know Krita excells at creating painted like arts with a pen and brushes simulation.


  • I tried Krita. It’s not not as good as GIMP is. What I will say is, it is pretty good for what it is and offers stuff that GIMP does not have. In fact I wanted to switch multiple times because of the support for Vector layers and non destructive workflows. But I never liked editing or creating images with it. Their text tool is also terrible (or was, I don’t know the current state). Just not a good GIMP replacement for me.


  • I’m sure the mainstream doesn’t care or even know what problems a subset of people have. I am not saying it is not a problem for those who have, but don’t pretend as if the name is an issue in widespread adoption. In fact, changing the name would only lead to a little adoption, but split the user base and make it even more confusing. Lot of people wouldn’t want to use the old name or the new fork, because everywhere and every article talks about how bad the name was. Therefore many people would just distance themselves from the project, without really understanding the issue or even caring.

    Let alone all the references in history, web and tutorials on YouTube which is only written for name “GIMP”. Changing the name of the main project would be a terrible idea. However I propose anyone who have a problem with it to simply fork it, and do a name and brand change. Without much other work, so it is not far behind to original project. This way people having a problem could just use that instead and everyone is happy.



  • thingsiplay@lemmy.mltoLinux@lemmy.mlManjaro 2.0 Manifesto
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    5 days ago

    Acknowledging the issues and having a plan is a first good sign of trust. Executing is the other, so we’ll see how this will going. I personally lost trust and interest into Manjaro and switched away. From personal experience, there were technical issues (caused by Manjaro), and social issues (didn’t like the administration and project leader). But I hope they “recover” and be better, and survive.



  • I don’t understand the logic. Why would Proton make Linux dependent on Windows binaries? It does not make Linux dependent, but enables to use them. I don’t see any reason why Valve should demand devs to build Linux builds (plus Valve should not demand it, it should be a decision of the developers, Valve should not have that much power in my opinion).

    if microsoft changed their apis wouldnt new games just not work on proton?

    The same would happen with changes in Linux. And arguably it is worse on Linux. Windows binaries have a higher chance of working through WINE or Proton, than Linux binaries in the future. Plus developers only need one binary build, instead developing for Linux and Windows. Also if Microsoft changes their API, then only games affected using the new API would be affected. And changes and additions happen all the time and the Proton / WINE devs are working all the time too.



  • I think lots of people have a problem or could get a problem with that, and don’t realize it. I mean it is similar to the shitty microtransactions situation on smartphone games. I say similar in the sense, that most people don’t have a problem with it, compared to the population and how many have a problem. This should not be an excuse for exploitation of the weak ones.

    But besides that, I don’t even think its a problem with a few only. Even the potential of getting addicted is bad. There are reasons why children (i mean under 18) are not allowed in casinos. Are these games and the gambling with CS:GO and Team Fortress 2 for 18+ only? Whatever it is, we all know younger people play these games too. If not the microphone is a good indication… but I digress here. I hope the market place in Steam will go away. There is no good reason for, other than Valve making money. There is not benefit for humanity or the people.

    BTW the situation with my bro was not that too bad, just saying. It was a slight problem, but one that showed me first hand (or is it second hand?). I am also glad you made it through your difficult times.


  • I just briefly mentioned EA for having lootboxes. It could have been any other company. My point is, if any other company did what Valve did, I would hate that too. Also that the items in Steam / Valve games are transferable doesn’t matter, because it is still lootbox, a chance and gamble to get something and to get addicted. In fact, being able to transfer and sell or trade makes this even worse than static micro transactions to me. It is the same problem with collectable sports or Pokemon cards (which is in my opinion worse, because kids can buy them and get addicted…).

    To make that clear: To me the trade market of Valve is a huge problem. This should not be a thing with videogames. Not even EA does that, or any other company for that matter (I am not focused on EA, it was just an example).

    My bro in example got addicted to CS:GO skins and wasted lot of money. Because he could get the one expensive item and could sell it for lots of money. And that is not okay!


  • As much as I like Valve, I really hate their virtual items trade market and the lootboxes in some of their games. I hate if EA does that, so I hate if Valve does that. And comparing them to real cards falls flat, because virtual cards are not real cards. Valve does not want give up the trade market, because they get money for doing nothing with each transaction.

    This topic is the biggest flaw and problem I have with Valve, otherwise I am a Valve lover and fanboy.