• ampersandrew@lemmy.world
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      7 months ago

      Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?

      • Truscape@lemmy.blahaj.zone
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        7 months ago

        Install a singleplayer mod that allows you to progress at your own pace and know that all of your faults were not because of cheaters (SPT), but I don’t think those changes could be rectified in the PvP game.

    • There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.