FM Chiptune Musician | DX Complex Staff | SEGA, MSX and Retro Tech Dork | He/Him

Formerly _NetNomad@kbin.run
Microblogging at _NetNomad@oldbytes.space
https://netnomad.dxcomplex.com/

On mbin, it’s very easy to accidentally boost (retoot) posts, and mbin doesn’t seem to propogate undoing that. any boosts you see from this account when viewing on mastodon et cetera are finger fudges, sorry!

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Joined 2 years ago
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Cake day: August 15th, 2024

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  • if your local music store lets you try before you buy, i’d try everything they let you. different instruments are more or less intuitive to different people, and it’s hard to know unless you try. in your case, digging languages, i would for sure also learn basic music theory so you know "what* you’re saying instead of just how. it’s not neccisary to know theory to play but it’s fun for it’s own sake and hey! you might be inspired to write something! back when i was in school, the free exercises on tonesavvy (used to be called emusictheory) were the recommended way to get started

    for habit building, you just gotta carve out the time and do it. once the novelty wears off, there are gonna be days when you don’t want to practice, and a habit forms when you push through that. you don’t need to practice for a long time every day, ten minutes is plenty as long as you’re doing it consistently. a weird thing about playing music also is that it works kind of like muscle where you exercise to get stronger but you get actually get stronger when you’re resting. if you find yourself getting frustrated, you can just put it down, and you might be suprised to find whatever you were stuck on today is easy tomorrow. but that only happens if you play today and tomorrow. it’s also always better to practice slow and then speed things up once it’s under your fingers. that ensures you have good form and you’ll ironically get things up to speed faster than if you just tried to go fast from the start. the metronome is your friend

    good luck and have fun!








  • something that i think gets lost in the sauce in thrse discussions is whether fun is derived from playing or winning. people are comparing Silksong- and to get ahead of it right now i haven’t played and am not criticizing either of the Hollow Knights- to old arcade and early console games and their legendary difficulty, but a lot of those games were meant to be complete and fun experiences even if you game over very early on. they also didn’t have levels full of bespoke Stuff in them, it was the same few tiles and entities in different configurations., so being stuck on level 1 didn’t mean you were missing out on a narrative and worldbuilding. with how the lines have blurred between games and narrative art forms in the last few decades, there are different incentives at play and someone stuck on world 1 of SMB isn’t missing out nearly as much as someone stuck on whatever the first stage of Silksong is. it’s all ultimately apples and oranges