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Joined 2 years ago
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Cake day: May 29th, 2024

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  • I fell out of love with Team Fortress 2 after they murdered the art style with the cosmetics and extra weapons.

    I didn’t realize it at the time but later on I fell further out of love with it for its role in normalizing lootboxes. In retrospect we should have shut that shit down as hard as horse armor was. Tribes: Ascend and TF2 were patient 0 and 1 in the pandemic. It was seen as acceptable at the time since the games were free, but we didn’t anticipate the broader effects it would have.





  • Did you mean TotK instead of BotW?

    I’ve played Gmod since probably around 2007, but IMO this is a bit disingenuous.

    EDIT: also, I’m not a Nintendo lover, actually pretty much hate them for issuing takedowns of fan games and let’s plays.

    The physics in Tears of the Kingdom is way more stable than Havok. In Gmod even putting a bunch of cans inside a crate can make them start vibrating or cause them to fly out at a million miles per hour after you try picking them up. Walking around on a moving physics object is extremely jank, and can cause you to phase through it or just be killed instantly by mysterious physical forces that appear out of nowhere. In particular, the puzzles that use chains (which have collision with themselves and other objects, unlike Source engine ropes that phase through everything), are way beyond anything you could do reliably with Havok.

    In addition to that, TotK takes Gmod’s mechanics and uses them as the basis for combat encounters and puzzles, inside an actual campaign with a narrative, environmental design, music, etc. That sort of thing adds a lot; just look at Portal vs Narbacular drop.

    And yeah, I know that there are community made gamemodes for Gmod that use its physics mechanics for all kinds of stuff. None of those are a 70 hour long professionally designed campaign. That’s not to say that I think TotK’s campaign is strictly ‘superior’ to that community made content, or should be viewed as a substitute for it, but I also don’t think the opposite is true either. These are simply two different types of experiences, and neither replaces the other.