In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.
Humans would say something like, “why do you keep touching me?”
An elf said something like, “you never touch other elves like that!”
I think all Blizzard games have that. IIRC WoW does too.
Sure does.
Zug zug
Dabu!
W-w, w-w, what do you want?
W-w, w-w, what do you want?
Why do you keep touching me?
Holy fucking shit, I totally forgot about this!
I award you, stranger! 🏅
Which was a parody of this!
The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”
Ah old Blizzard, when even the installers had character.
Starcraft had some great lines like that too.
“Stop poking me!”
“What do I look like, an orc?”
“This is not Warcraft in space!”
“It’s much more sophisticated!”
Bards Tale. That game was full of shit actively taunting or tricking the player. Best ps2 game.
In Drake of The 99 Dragons, each time you die, (which happens often), you get roasted and humiliated by some gods in the after life for 10 seconds before they allow you to revive again. This has absolutely no reason to be here, except for doubling the loading screen time.
Could also mention, in the 6th installment of Touhou Project, Embodiment of Scarlet Devil, if you play on easy, the game won’t even let you fight the final boss, mocking your pride on such simple level, and this game mode is usually commented as child play by the games in the whole franchise.
Eternal Darkness on the GameCube
It makes the Volume go up and down and a bunch of other wacky things.

Outer wilds, if you manage to
Tap for spoiler
Break the universe
You get the end credits but with a kazoo rendition.
Like, “well done dipshit, I guess this is the end”.
I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been
spoiler
that one nomai who was way too excited to explode the sun
The old point-n-click flash game Johnny Rocketfingers had a bunch. There was a part where you had to find a way out of a jail cell or something, and if you used the hand tool on a crack in the wall, your character just says “feels cracktacular.”
Oh, and there was the old original You Don’t Know Jack game where if you told the host “fuck you” or something similar in the answer box, they’d just lose patience with you and exit the game for you.
I remember playing “you don’t know jack” and someone accidently hit the buzzer before the question was even on the screen. The host said “okay smart guy, think you know the answer before the question is read? Go ahead.” And the game gave them a blank screen to type their answer into.
In an old version of “Who Wants to be a Millionaire” for the computer, if you take too long before starting a game, Regis gets pissed at you and starts yelling at you. If you take a bit longer. He closes the game.
Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.
I‘ve never played that game and that is way too tacky.
Stanley Parable, the entire game is about making fun of the player.
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
And you finally get to jump
The broom closet ending, specifically. The broom closet ending is my favorite
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.
Really love the moonman talking to you on every boot up. I always find myself looking forward to seeing what he says.
In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.
There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.
Donnnnn’t mess with it!!
What is this game called? 👀
It’s The Outer Worlds 2.
Is this the main menu that looks like a dialogue encounter, or is it a dialogue encounter in the game that suddenly acts like a main menu?
It’s the main menu. Pretty fun idea, but from what I’ve played of the actual game so far, it isn’t nearly as creative or meta unfortunately.
How does it compare to the first one? It was fun for a bit but quickly lost its charm for me.
I’m enjoying it a lot. It scratches that itch for a Bethesda RPG pretty much perfectly, with the added benefit of an Obsidian roleplaying focus.
I’m enjoying it. It feels like the game that Obsidian wanted the first one to be, but couldn’t quite get there, for whatever reason.
I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.
Thanks! I’ll check it out!
The Soul Urn in Deadlock is very chatty and will constantly sass you while you’re trying to pick it up for your team.
I was beginning to feel abandoned.
You do know where you’re supposed to take me, right?
You’re dropping me?!
Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:
Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.
If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.










